If black and white mode is active, colors are absent in power-ups but can still be identified by their outlines, and an indicator can be toggled to display which enemy aim-assist will snap to when the player fires. Colorblind players need not to worry because there are six different colorblind modes to choose from including black and white. Sam’s various items, gadgets, and weapons all stand out when on the ground, with bright yellow representing ammo, purple representing gadgets, green for weaponry, and red for health. ![]() Visually impaired players should have a barrier-free experience. I normally dislike platforming during bosses, but even this can be forgiven because of the multitude of checkpoints in the level, and the ability to save manually means that you can save where you see fit and not where the game decides. Additionally, Serious Sam 4 doesn’t have platforming sections with exception of the final boss battle. ![]() Because Sam regenerates health, you can afford to take some damage to aim, but even then the aim-assist is so forgiving that you can be clearly off the mark and still hit it. This rectifies the issue I experienced in Doom Eternal where you couldn’t even stop to take aim properly because halting movement in any capacity would result in being swarmed leading to a quick and grisly death. Despite playing virtually identically to Doom Eternal, Sam 4’s biggest deviation from the formula is that it features regenerating health on the easier difficulty settings. The game’s compatible with both PS4 and Xbox One gamepads and features fully customizable controls. Serious Sam 4 is barrier free across all categories, and gamers with motor-function disabilities should have no issues here. The titles are so similar it wouldn’t be completely inaccurate to call this discount Doom Eternal however, Sam 4 sets itself apart by making a difference where it really matters, accessibility. Taking all but a few of its cues from Doom Eternal, Sam 4’s enemy types are virtually identical. The fourth installment is a prequel to Sam 3 chronologically, and although it doesn’t set up the events of part 3 quite as well as I had hoped, the experience is still incredibly enjoyable. It exploded in popularity, and now, 19 years later we have a new entry, Serious Sam 4, and it is glorious. Created by small Croatian developer Croteam, Serious Sam started was originally known as In The Flesh and was intended as a tech demo for the company’s proprietary Serious Engine. Every once in a while however, there is one indie title that comes along that, while it doesn’t do anything to break the mold established by its big-budget brethren, manages to reshape those ideas into something that exists on its own merit, and few franchises, if any, exemplify this better than the Serious Sam franchise. ![]() I have long had an appreciation for indie titles and their developers for their ability to create experiences that buck the industry trend and do something entirely unique.
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